A board game with tiles in XNA
During my experimenting with the XNA framework, I am currently developing a board game where the game board is made up of a grid of square shaped tiles, over which player and monster pieces can move horizontally and vertically.
So far, the board/tile model have presented these three main problem areas:
- What is the best way to parse a bitmap into a game board, to make it easy to create dynamic mission maps?
- Given a set of walkable and non-walkable tiles, how do I find the shortest path from tile A to tile B?
- How can I determine if tile A is visible from tile B?
I have successfully solved the first two problems, of which the first is presented in the next post.