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  • danielsaidi 11:57 pm on February 16, 2010 Permalink | Reply
    Tags: , pathfinding, xbox,   

    A* implementation for XNA 

    For a while now, I have played around with the XNA framework to get a grasp at how to develop games for the XBOX 360. It is great fun, but quite different from the development I usually do.

    I now have a working game stub with an object model that grows and grows and that feels really good. I can generate missions from an image/text file tuple, where the image describes the game board of the mission and the text file describes the mission, items on the board, goals etc.

    This setup makes it really easy to quickly develop a large amount of missions that can be divided into multiple campaigns. By making the base model solid, new missions will be content management than programming.

    When my game imports the various game board maps, it generates a grid of walkable and unwalkable tiles, of which the game board consists. The next step is now to be able to find the shortest way from one tile to another.

    I found this great tutorial and will use it to implement the A* algorithm, which hopefully will take care of this for me:


  • danielsaidi 7:48 am on January 28, 2010 Permalink | Reply
    Tags: xbmc, xbox, xot-uzg   

    XOT-Uzg – TV streaming on your XBOX 

    I recently picked up my old, black beast from the basement, where it has lived in solitude‚ since I bought the Wii, which I now have sold. So, since the Wii left an empty space, I decided to fill it with an old friend.

    Since I do not game on my XBOX anymore, I use it to play around with the XBOX MediaCenter software, which is great for chipped XBOX consoles. After I upgraded XBMC to the latest version, a friend of mine told me about XOT-Uzg, which is a script that can be used to stream web TV.

    XOT-Uzg screenshot

    XOT-Uzr running on another XBOX

    So, after installing the script, I noticed how the wonders of the new world appeared before me…as XOT-Uzg let me stream TV shows from Swedish channels as well.

    Now, my 1 year old daugher is watching “In the Night Garden”, streaming on the XBOX. It is sooo smooth. If you have a chipped XBOX, it is your duty to try it out!

    The only problems I have detected so far are:

    • You can not pause for too long, or XOT-Uzg loses its connection and exits the show
    • You cannot skip forward/back or fast-forward/backward

    The two problems in combination are quite annoying for long shows, but what the hey!

    • Nisse 9:33 pm on January 6, 2012 Permalink | Reply

      Instead of pause you can stop and use the resume function in XBMC. Press PLAY instead of OK when you start and it will resume.

      Skip forward/back I can use and if I don’t I use the numbers and jump to the time I want to see (on my remote). You can edit the keymap.xml to add this feature. Beware of that other feature will not work like the volume and mute.

  • danielsaidi 8:35 am on January 4, 2010 Permalink | Reply
    Tags: kobingo, xbox,   

    XNA – A first glance… 

    Two days ago, I started looking at XNA, which I’ve been longing to do for quite som time now. After installing Visual C# Express 2008 and XNA 3.1, my friend Jens came over to guide me some of the basics.

    After two minutes or so, we happily loaded a texture by pressing space. Although I’m sure that XNA has more to offer than this, I’m glad to be on my way to creating a crappy game that no one will ever download 😉

    Jens, on the other hand, has created quite a few nice games for XNA on his profile – kobingo. Make sure to check them out if you have an XBOX – especially the nice Painting Party 🙂

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